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Christopher Bryan Hecker (born 1970) is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game ''Spore''. Hecker is an advocate for the indie game industry and co-founder of the Indie Game Jam. He has written a number of influential articles on programming and has been an editor for ''Game Developer Magazine'' and the ''Journal of Graphics Tools''. ==Biography== Hecker studied fine arts at Parsons School of Design in New York City, with the goal of becoming an illustrator. Along the way, he noticed an article in ''Byte Magazine'' about computer programming which piqued his interest. He switched career tracks and dropped out of school to begin work on graphics and games. Hecker obtained a job at Microsoft in Seattle, Washington around 1992. He worked there for three years, becoming creator and leader of the WinG API project for the Windows operating system. After completing WinG, he moved to Microsoft's entertainment division where he wrote the rendering engine for the real-time globe display in the Encarta World Atlas. In 1995, Hecker left Microsoft to form his own company in Seattle, Definition Six,〔 (【引用サイトリンク】title=Computer Graphics in the Seattle Area ) 〕 a games and computer graphics consulting company that was later moved to Oakland, California. The company focused on the development of physics technology for games〔(【引用サイトリンク】title=The Experimental Gameplay Workshop )〕 and lobbied for the OpenGL standard for graphics display.〔 〕 The company never actually shipped a commercial title, but did produce a tech demo.〔http://www.d6.com/games/index.htm〕 He also spent several years working independently on a game based on rock climbing as a side project,〔(【引用サイトリンク】title=Experimental Gameplay Workshop 2002 )〕〔 (【引用サイトリンク】title=Experimental Gameplay Workshop 2003 )〕 though it was never completed. In 2004, Hecker took a job with Maxis where he worked with Will Wright on what became the 2008 game ''Spore''.〔 〕〔 〕 He led the development of many of the key technologies on ''Spore'', including the core creature tessellation, painting, skinning, and animation technologies. Hecker's research and development effort on ''Spore'' is widely regarded as a major step forward in procedural character animation and rendering. Part of the technology he developed while working on the project was later selected for publication in the SIGGRAPH 2008 Transactions on Graphics conference proceedings, and became a featured presentation at that conference.〔 〕 Wright later claimed in an interview that Hecker's work on ''Spore'' had advanced the state of the art in procedural animation by several years. Following ''Spore 〕 indicated that he had been primarily responsible for the game's lack of hard scientific backing.〔(【引用サイトリンク】title=We Found Who to Tar and Feather! )〕 This interpretation of the interview was discredited by Wright.〔(【引用サイトリンク】title=Post from Will Wright Regarding Cute vs. Science )〕 and Spore producer Lucy Bradshaw.〔(【引用サイトリンク】title=Re:We Found Who to Tar and Feather! ) 〕 Hecker was laid off from Maxis in late 2009,〔 and is currently working on the "indie" game ''SpyParty''. On December 4, 2013, Microsoft announced that Hecker's studio, Definition Six, was one of many indie game developers to join the ID@Xbox program. Hecker's other side projects have included acting as editor of ''Game Developer Magazine'' and serving on the editorial board for the ''Journal of Graphics Tools''.〔 〕 As of 2008, he was the longest serving advisor of the Game Developers Conference.〔(【引用サイトリンク】title=The GDC Advisory Board )〕 Hecker was awarded the Community Contribution award at the 2006 Game Developers Conference. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Chris Hecker」の詳細全文を読む スポンサード リンク
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